Solo Mode

Solo Mode for Arcadia Quest introduces a new way to experience the game. As a Single Player, you get to live through the campaigns in a different light: you no longer have the opposition of rival Guilds but now the Monsters have a more active participation in each Scenario.

The main difference in Solo Mode is that Monsters get a Monster Turn. Setup each Scenario's Monsters as normal, selecting the cards equal to the current Monster level. Now for the twist: take the Monster cards of the listed Monsters of all other 3 levels (usually 3 cards in total per monster), shuffle them together to form the Monster Activation deck, and place it facedown near the board. The Scenario Changes also bring new instructions to mark some Monsters as Guards. Guards differ from other monsters in Solo Mode in that they don’t roam the board, but rather, stay put to protect objectives (they still get Guard and Payback reactions normally). Take a token from an unused Guild and place it next to each Guard's figure as a reminder. Do not use the PvP Quest Cards and place only the PvE Quest cards.

the PDF Version 1.0

Solo Mode has increased to add the Arcadia Quest: Inferno, Whole Lotta Lava, Pets, and Beyond the Grave to the Solo Mode - there's plenty of new content added and some to discuss! There's also a rule development regarding how to determine the closest monster to a Spawn token.

the PnP Cards